I would like to report that the English Literature Program at the Indonesian Technocrat University conducted a Community Service (PKM) activity at SMAN 1 Bandar Lampung on Thursday, July 16, 2026.
This activity took the form of an English language training session using a game app, under the theme “Workshop on English Digital Games using Duolingo,” and was attended by 12th-grade students from SMAN 1 Bandar Lampung in the school auditorium.
The activity aimed to improve the English proficiency of students at SMAN 1 Bandar Lampung through the use of game-based digital learning media, utilizing the Duolingo app as an interactive, innovative, and enjoyable learning tool.
University of Teknokrat Indonesia Team:
Muhammad Fithratullah, M.A.
- M. Naufal Falih Susilo.
- Alfira Shafa Felisya.
- Aida Arofa.
- Afan Alfian (English Literature Students)
On this occasion, an Implementation Arrangement (IA) was also signed to strengthen the partnership between Universitas Teknokrat Indonesia and SMAN 1 Bandar Lampung
English Literature students Naufal, Alfira, and Aida are explaining the Duolingo app

Students at SMAN 1 are trying to answer questions in the Duolingo Games app


