Community Service at SMAN 1, Bandar Lampung City

I would like to report that the English Literature Program at the Indonesian Technocrat University conducted a Community Service (PKM) activity at SMAN 1 Bandar Lampung on Thursday, July 16, 2026.

This activity took the form of an English language training session using a game app, under the theme “Workshop on English Digital Games using Duolingo,” and was attended by 12th-grade students from SMAN 1 Bandar Lampung in the school auditorium.

The activity aimed to improve the English proficiency of students at SMAN 1 Bandar Lampung through the use of game-based digital learning media, utilizing the Duolingo app as an interactive, innovative, and enjoyable learning tool.

University of Teknokrat Indonesia Team:

Muhammad Fithratullah, M.A.

  1. M. Naufal Falih Susilo.
  2. Alfira Shafa Felisya.
  3. Aida Arofa.
  4. Afan Alfian (English Literature Students)

On this occasion, an Implementation Arrangement (IA) was also signed to strengthen the partnership between Universitas Teknokrat Indonesia and SMAN 1 Bandar Lampung

English Literature students Naufal, Alfira, and Aida are explaining the Duolingo app

Students at SMAN 1 are trying to answer questions in the Duolingo Games app

Community Service at SMAN 1, Bandar Lampung City
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