COE for Metaverse

CoE for Metaverse

Universitas Teknokrat Indonesia has established a Center of Excellence (CoE) with a specific focus on the development and research within the Metaverse category. As one of the premier educational institutions in Indonesia, Universitas Teknokrat Indonesia recognizes the immense potential of Metaverse technology across various facets of life, including education, business, arts, and entertainment. Therefore, the establishment of the CoE in the Metaverse category is a significant step to ensure that the university remains relevant and innovative in the ever-evolving digital age.

Our Team

Qadli Jafar Ardian, M.I.T.

Lead Team Members

Dr. Ryan Randy, M.Kom.

director

Yusra Fernando, M.KOM.

Lead Team Center for Metaverse

Yuri Rahmanto, M.Kom.

director

Ade Dwi Putra, M.Kom.

lead team members

Achmad Yudi Wahyudin, M.Pd.

director

Students Team

Trisna Wijaya

LEADER

Muhammad Rahman

VICE LEADER

Satya setiawan putra

public relations

Fani patricia dewi

secretary

Risma oktaviani

member

Akbar oktaviadi

member

Clara indriani putri

member

elsa mutia anggraini

member

Rama Wijaya

member

sarina septia

member

Richard Ricardo

member

ade chandra pratama

member

Product and Facilities

Product

Mall Teknokrat Indonesia

Mall Teknokrat Indonesia

Metaverse Mall Teknokrat Indonesia is a digital shopping center concept that combines metaverse technology with an innovative shopping experience. The mall is designed to provide an immersive and interactive shopping experience for users, while promoting products and services from Indonesian businesses, particularly those related to technology and innovation.

Teknokrat Racing Circuit

Metaverse Teknokrat Racing Circuit is a virtual racetrack concept that utilizes metaverse technology to create an immersive and interactive racing experience. In this circuit, users can participate in different types of races, drive virtual vehicles, and compete with other players from around the world.

Virtual Classroom

Virtual classroom is an online learning space that simulates the physical classroom experience using digital technology. In a virtual classroom, instructors and students can interact in real-time or asynchronously through various tools and features that support the learning process.

Meeting Room

A virtual meeting room is a digital meeting space that allows individuals or groups to meet and collaborate online, similar to a physical meeting room but with the advantage of digital technology.

Virtual Library

A virtual library is a digital library that provides access to a collection of reading materials and information resources via the internet. With a virtual library, users can access books and various other resources anytime and from anywhere.

Metaverse Educational Game Bridge Math

Metaverse educational game is a game platform that combines elements from virtual reality and augmented reality to create an interactive and immersive learning experience. Within this metaverse, users can explore virtual environments specifically designed for educational purposes, interact with digital objects, and collaborate with other users within the same virtual space.

Metaverse Educational Game Math Adventure

Metaverse educational game is a game platform that combines elements from virtual reality and augmented reality to create an interactive and immersive learning experience. Within this metaverse, users can explore virtual environments specifically designed for educational purposes, interact with digital objects, and collaborate with other users within the same virtual space.

Teknokrat Information Center

Teknokrat Information Center is an information center designed to provide resources, services and support.

SMKN SPP LAMPUNG

Metaverse School is a future school concept that utilizes advanced technology to create immersive, interactive, and flexible learning experiences. Metaverse School combines elements from the metaverse, virtual reality (VR) and other digital technologies to provide education that is personalized, collaborative, and accessible from anywhere.

Metaverse School SMA AL-KAUTSAR

Metaverse School is a future school concept that utilizes advanced technology to create immersive, interactive, and flexible learning experiences. Metaverse School combines elements from the metaverse, virtual reality (VR) and other digital technologies to provide education that is personalized, collaborative, and accessible from anywhere.

Museum Lampung Virtual Tour

Metaverse museum virtual tour is a museum tour conducted in a metaverse environment, where visitors can explore the museum's exhibits and collections virtually through virtual reality (VR). The tour offers an immersive and interactive experience, allowing visitors to feel as if they are in a physical museum.

Tekno Beach

Tekno Beach is a virtual beach concept in a metaverse environment that combines the natural beauty of the beach with advanced technology to create a unique and interactive experience. At Tekno Beach, users can enjoy various digital activities and attractions that utilize virtual reality (VR).

Facilities

A Metaverse laboratory is a specialized facility designed to support and facilitate research, experimentation, and learning in the realm of the metaverse. This laboratory provides researchers with the tools and technologies necessary to explore virtual environments and develop innovative applications. Within this space, users can conduct experiments that test the boundaries of virtual reality, augmented reality, and mixed reality technologies.

Oculus Meta Quest 2 and Meta Quest 3 are virtual reality (VR) headsets designed to provide immersive experiences in virtual worlds. Both are products from Meta, which focuses on developing VR and metaverse technology.

News

Snapinsta
Universitas Teknokrat Indonesia implemented Kemendikbudristek Research Grant with the title V-Commerce Technology: Metaverse-Based MSME Innovation
Universitas Teknokrat Indonesia continues to improve its Research and Research as a form of Tri Dharma...
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Universitas Teknokrat Indonesia Launches AI Kautsar High School Metaschool, the first Metaverse School in Indonesia
The Metaverse Team of Universitas Teknokrat Indonesia (UTI) launched the Metaschool of Al Kautsar High...
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Technocrat Meta Champion introduces Metaverse for Education to Teachers and Students of SMP IT AULADINA Indonesia
Universitas Teknokrat Indonesia received a visit from SMP IT Auladina Indonesia. This visit is an annual...
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Metaverse for Education introduction workshop for students of SMAN 2 Tumijajar Tulang Bawang Barat, Lampung
Universitas Teknokrat Indonesia together with the Indonesian Rectors Forum provided a workshop on Metaverse...
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Universitas Teknokrat Indonesia introduces Metaverse Technology for Education to students of SMKN 1 Menggala Lampung
Universitas Teknokrat Indonesia together with the Indonesian Rectors Forum provided a workshop on Metaverse...
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Metaverse for Education Workshop for Indonesian Ministry of Education and Culture Batch 4 Inbound Teknokrat Student Exchange (PMM) Participants
Universitas Teknokrat Indonesia, ASEAN’s Best PTS, held a welcoming ceremony for the Inbound Student...

Our Partner

Industrial Partners

Cooperation in metaverse training and co-creating metaverse activities in Creator Journey events.

Institutional Partners

Universitas Teknokrat Indonesia in collaboration with the Ministry of Communication and Information Technology (Kemkominfo) organized the Metaverse 1.0 and 1.2 event at Universitas Teknokrat Indonesia (UTI).

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