COE for Metaverse

CoE for Metaverse

Universitas Teknokrat Indonesia has established a Center of Excellence (CoE) with a specific focus on the development and research within the Metaverse category. As one of the premier educational institutions in Indonesia, Universitas Teknokrat Indonesia recognizes the immense potential of Metaverse technology across various facets of life, including education, business, arts, and entertainment. Therefore, the establishment of the CoE in the Metaverse category is a significant step to ensure that the university remains relevant and innovative in the ever-evolving digital age.

Our Team

A. Yudi Wahyudin, M.Pd

DIRECTOR

Dr. H. Mahathir Muhammad, SE., MM.

Director

Dr. Ryan Randy, M.Kom.

Director

Yuri Rahmanto, M.Kom.

LEADER

Qadli Jafar Ardian, M.I.T.

vice leader

Ade Dwi Putra, M.Kom

secretary

Yusra Fernando, M.Kom

finance

Students Team

Risma Oktaviani

LEADER

Sabrina Az-zahra

Vice Leader

m. Faris Palingga

Creative Content Specialist

Sarina Septia

Finance

Zaki Kurniawan Hakim

Project Manager

elsa mutia anggraini

member

Rafi Naufal Arsi

member

Clara indriani putri

member

ade chandra pratama

member

Fani Patricia Dewi

member

Rama Wijaya

member

Sendy Agus Priyanto

member

Jois Romauli Simarmata

member

Robani Diansyah

member

M. Ba'asith Zaurdhan

member

Hadi Priono

member

Rafif Danu Saputra

member

Product and Facilities

Product

Mall Teknokrat Indonesia

Metaverse Mall Teknokrat Indonesia is a digital shopping center concept that combines metaverse technology with an innovative shopping experience. The mall is designed to provide an immersive and interactive shopping experience for users, while promoting products and services from Indonesian businesses, particularly those related to technology and innovation.

Teknokrat Racing Circuit

Metaverse Teknokrat Racing Circuit is a virtual racetrack concept that utilizes metaverse technology to create an immersive and interactive racing experience. In this circuit, users can participate in different types of races, drive virtual vehicles, and compete with other players from around the world.

 

Virtual classroom is an online learning space that simulates the physical classroom experience using digital technology. In a virtual classroom, instructors and students can interact in real-time or asynchronously through various tools and features that support the learning process.

Meeting Room

A virtual meeting room is a digital meeting space that allows individuals or groups to meet and collaborate online, similar to a physical meeting room but with the advantage of digital technology.

Metaverse Educational Game Bridge Math

Metaverse educational game is a game platform that combines elements from virtual reality and augmented reality to create an interactive and immersive learning experience. Within this metaverse, users can explore virtual environments specifically designed for educational purposes, interact with digital objects, and collaborate with other users within the same virtual space.

Metaverse Educational Game Math Adventure

Metaverse educational game is a game platform that combines elements from virtual reality and augmented reality to create an interactive and immersive learning experience. Within this metaverse, users can explore virtual environments specifically designed for educational purposes, interact with digital objects, and collaborate with other users within the same virtual space.

Teknokrat Information Center

Teknokrat Information Center is an information center designed to provide resources, services and support.

SMKN SPP LAMPUNG

Metaverse School is a future school concept that utilizes advanced technology to create immersive, interactive, and flexible learning experiences. Metaverse School combines elements from the metaverse, virtual reality (VR) and other digital technologies to provide education that is personalized, collaborative, and accessible from anywhere.

Metaverse School SMA AL-KAUTSAR

Metaverse School is a future school concept that utilizes advanced technology to create immersive, interactive, and flexible learning experiences. Metaverse School combines elements from the metaverse, virtual reality (VR) and other digital technologies to provide education that is personalized, collaborative, and accessible from anywhere.

Museum Lampung Virtual Tour

Metaverse museum virtual tour is a museum tour conducted in a metaverse environment, where visitors can explore the museum's exhibits and collections virtually through virtual reality (VR). The tour offers an immersive and interactive experience, allowing visitors to feel as if they are in a physical museum.

Tekno Beach is a virtual beach concept in a metaverse environment that combines the natural beauty of the beach with advanced technology to create a unique and interactive experience. At Tekno Beach, users can enjoy various digital activities and attractions that utilize virtual reality (VR).

Facilities

 

A Metaverse laboratory is a specialized facility designed to support and facilitate research, experimentation, and learning in the realm of the metaverse. This laboratory provides researchers with the tools and technologies necessary to explore virtual environments and develop innovative applications. Within this space, users can conduct experiments that test the boundaries of virtual reality, augmented reality, and mixed reality technologies.

Oculus Meta Quest 2 and Meta Quest 3 are virtual reality (VR) headsets designed to provide immersive experiences in virtual worlds. Both are products from Meta, which focuses on developing VR and metaverse technology.

News

Screenshot 2026-04-01 135903
Universitas Teknokrat Indonesia, through its Center of Excellence (CoE) Metaverse, is currently conducting an Edufair Campus Expo at SMAN 1 Sukadana.
This activity aims to provide students with insights into higher education, including study programs,...
Screenshot 2026-04-01 135552
The Center of Excellence (CoE) Metaverse / JuaraMeta actively participated in enlivening the Academic Expo event.
On this occasion, the Head of JuaraMeta, Risma Oktaviani, together with Elsa Mutia Anggraini, delivered...
Screenshot 2026-04-01 134933
Universitas Teknokrat Indonesia, through its Center of Excellence (CoE) Metaverse, conducted an Edufair Campus Expo at SMA Negeri 4 Metro.
This activity aimed to provide students with insights into higher education, including study programs,...
Screenshot 2026-04-01 134331
Universitas Teknokrat Indonesia, through its Center of Excellence (CoE) Metaverse, carried out a Community Service Program (PKM) at SMAN 1 Labuhan Ratu, East Lampung,
This activity aimed to provide students with insights and understanding of digital technology developments,...
Screenshot 2026-03-11 140908
Universitas Teknokrat Indonesia, through the Metaverse Center of Excellence (JUARAMETA), conducted a Community Service Program (PKM) titled “AI for Metaverse Creation” at SMAN 3 Tulang Bawang Tengah.
The activity was enthusiastically attended by students through a presentation on the use of AI in creating...
Screenshot 2026-03-11 135904
Universitas Teknokrat Indonesia, through the Metaverse Center of Excellence (JUARAMETA), conducted a Community Service Program (PKM) titled “AI for Metaverse Creation” at SMK Yadika Natar
The activity was enthusiastically attended by students of SMK Yadika Natar through a presentation on...

Our Partner

Industrial Partners

Cooperation in metaverse training and co-creating metaverse activities in Creator Journey events.

Institutional Partners

Universitas Teknokrat Indonesia in collaboration with the Ministry of Communication and Information Technology (Kemkominfo) organized the Metaverse 1.0 and 1.2 event at Universitas Teknokrat Indonesia (UTI).

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